Beat-making gets a gruesome twist in Sam Rolfes’ visceral game for Adult Swim

Date
10 May 2016

In Limp Body Beat, a new game by designer and experimental sound producer Sam Rolfes for Adult Swim, tracks aren’t as much made as pulverised. Rolfes took the basic principle of a drum machine sequencer, which allows producers to craft rhythmic loops by clicking boxes on a 2D grid, into moist and bodily three dimensions where gamers can make tunes by flinging a fleshy carcass at sample cubes inside what can only be described as guts. 

Using javascript library three.js, web audio framework tone.js and physics engine cannon.js, Rolfes and developer Lars Berg created three equally icky environments, each with a different suite of sounds and the eponymous limp body. One sports a sinewy suit (complete with bowtie), another liver-shaped flippers and the last a quiff-come-tumour and tentacle entrails. Sick tune bruv. 

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Sam Rolfes: Limp Body Beat

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Sam Rolfes: Limp Body Beat

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Sam Rolfes: Limp Body Beat

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Sam Rolfes: Limp Body Beat

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Sam Rolfes: Limp Body Beat

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About the Author

Laura Snoad

Laura is a London-based arts journalist who has been working for It’s Nice That on a freelance basis since 2016.

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