Interactive

Magrathea

Posted by Rob Alderson,

The first days of the new year can sometimes feel a bit sluggish, but then BANG! something comes along to blow your tiny mind and remind you of the infinite genius of mankind. This video by Timothy Sherman and Paul Miller explains the amazing Magrathea technology to a class at the wonderfully-named Carnegie Mellon University in California. The kinect camera captures whatever is put on the surface in front of it and renders it as a 3D map, with steep or high surfaces made into rocky outcrops and the lower objects becoming grasslands. Even if you’re aware of the technology the video is still awe-inspiring, although we’re perturbed by the weird hands thing at the end.

Ra

Posted by Rob Alderson

Editor-in-Chief Rob oversees editorial across all three It’s Nice That platforms; online, print and events. He has a background in newspaper journalism and a particular interest in art, advertising and photography. He is the main host of the Studio Audience podcast.

Most Recent: Interactive View Archive

  1. List

    Berlin-based design studio Edenspiekermann has just completed work on an impressive new digital publishing platform called Blloon that offers a subscription service for eBooks in a similar format to Spotify’s music service. The studio was given complete creative freedom to produce the UX and UI of the product as well as the branding itself, giving a beautifully coherent feel to the final result.

  2. List

    Full disclosure before I say anything about this new app: I’m terrible – TERRIBLE – at managing my personal finances. Wages come in at the start of the month, I pay my rent, bills and council tax and then I try not to look at my bank account until the next pay day. Sometimes there’s a couple of quid left, mostly I’ve plundered the depths of my overdraft. So I had a look at Pennies with a great deal of skepticism; it’s going to take more than an app to sort my money out.

  3. List

    The simplest ideas can often be the most powerful, and that’s certainly the case with Eight Inc.’s new work for Cancer Research UK. Tomorrowww is a browser plug-in that removes the word cancer from your online experience, a practical yet potent way of visualising a future when the battle against the disease has been won.

  4. App8

    See Nothing can only really be described as a kind of digital zine, a curation of graphic design experiments, visual puzzles and interactive mind-games for iPad and iPhone which touch on the theme of non-visibility and seeing nothing. The app, created by the Italian graphic design studio Jekyll & Hyde, brings together the work of around 20 different graphic designers and illustrators, whose work for issue 3 of See Nothing centre around the idea of what we see, how we see it, and most importantly what we don’t see. Faceless figures, images that contort with a swipe of your finger, and hypnotic moving pictures are in abundance: this is an app where things are never what they seem.

  5. Main

    There was a great deal of coverage of the 9/11 Memorial Museum when it opened last week, and on the whole the arts and design press focussed on the architectural angle. But museums are (or should be) much more than buildings; and Brooklyn-based interactive design studio Local Projects was tasked with bringing this complex and controversial chapter in contemporary history to life.

  6. List

    Interstate US Studio Public Library have just finished work on an app that we’re very excited about indeed. 5 Every Day is a web and mobile platform that presents a curated selection of five daily events, exhibitions, activities and venues to explore in Los Angeles. All the research is done by the band YACHT, so you know their recommendations will be fun. Each list only lasts for 24 hours and then is completely refreshed, meaning every selection is unique and you won’t ever repeat your day’s activities.

  7. List

    For most of us the world of coding seems wholly impenetrable. We know how to navigate the internet and any number of applications but haven’t the slightest clue how they’re all built. In fact the very notion of building anything digitally seems frankly terrifying. But we’ve got news for you, it doesn’t need to be like that – digital technology is here to stay and it’s probably about time you got to know your front end from your back, your UI from your UX and your HTML5 from your CSS3.

  8. List

    If I’m honest I don’t give two hoots about the gaming industry in general. When I was a kid I lost two years to The Legend of Zelda: Ocarina of Time on the N64, and I still have dreams about playing it; the characters I met in Hyrule, the tragic death of all the Zoran people and the battles I fought repeatedly until every one of the kingdom’s races were freed from Gannon’s wrath. My sense of nostalgia for that time is palpable. But then I found that no other game offered me the same escapism and abandoned the whole experience for good.

  9. List

    It’s a challenge creative agents are very familiar with; how do you best showcase an eclectic roster of talent in way that celebrates the particular abilities of each while maintaining some measure of coherence across the agency as a whole? Well London-based Visual Artists has given a masterclass in doing just that by way of their brilliant new site designed by Yes Studio. The use of imagery – both still and moving – creates a vibrant, dynamic and enjoyable user experience, the perfect platform to shout about the skills of VA’s portfolio of creative excellence. I really like the pithy communication as well; short sharp bursts of information rather than self-indulgent artists’s statements are the order of the day and keep the overall look and feel very visually-led. Top work all round.

  10. List

    If – as the saying goes – simplicity is genius, then the gang over at WeTransfer are probably in line for some sort of grant. You’d think as the main partners for our summer symposium Here, they’d be pretty busy psyching themselves up for a day of creative insight and inspiration, but they’ve found time to create an app for their hugely popular file sharing service.

  11. Main

    Christmas is a time when us Brits break with tradition and make ham-fisted attempts to interact with our neighbours, leading to awkward evenings of cheap mulled wine and excruciating small talk. Luckily for us, one of our east London neighbours is ustwo, the digital design agency who combine high-tech brilliance with a wicked sense of mischief. The latest offering from their app game team (the same chaps who brought us the amazingly addictive Whale Trail) is Monument Valley, a stunning Escher-inspired game where you lead a princess through a beautifully-realised world of hidden paths and secret staircases. The teaser trailer and accompanying imagery are enough to whet our appetites and have us wishing away the festive period so we get closer to next year’s release date.

  12. Main1

    Interactive artist and conceptual maverick Rajeev Basu’s been involved in some unusual projects in the past, from illustrated commercial drones to a Facebook hack that turns your personal page into a mighty hawk. His latest offering is as tedious as it gets though, an anti-epic piece of computer-generated purgatory that sees you stuck in an endless queue with nothing but your own will to keep you going. Like Doom and its many derivatives you can jump and strafe to avoid your foes, but this time your foes really couldn’t give less of a toss about you and the only weapon you have to stave off trouble is your own fist… which you have to use to punch ourself in the face…repeatedly. Good old-fashioned fun to get you going on a Monday morning!

  13. List

    Designer and art director David Rinman is still just a kid, but at 22 he’s already produced more cool stuff than most of us could shake a stick at without getting really, really tired arms. The Swedish creative has just graduated from Forsberg’s School of Design & Advertising and moved straight into a job with 25ah, an agency specialising in branding and commercial strategy.