When it was first published in 1996, A Smile in the Mind quickly became a key tome for a generation of designers. Edited by Beryl McAlhone and David Stuart, it made the case for wit and humour in design practice, showing and discussing some of the best projects that had been made at the time.
The book has now been released in an updated, second edition with editors Greg Quinton and Nick Asbury. There are sections on different types of wit, such as ambiguity, substitution and double takes; as well as closer looks at particular designers who employ it in their work, including Saul Bass, Michael Beirut, Sarah Illenberger and Christoph Niemann.
In their preface Greg and Nick describe their impetus for re-publishing the book: “The story of wit in the last 20 years is in fact one of scaling up. As designers have enjoyed access to new technologies and greater freedom to move across disciplinary boundaries, so the realm of wit has become larger, not smaller.”
On the advent of its release, here we publish an extract from A Smile in the Mind, where Seymour Chwast speaks about how he gets ideas, and the role of wit in his work.
“Wit is the way I solve problems. It is a way of thinking that allows me to come up with graphic ideas. Although the wit is there, the work is not necessarily funny. Design is play, and designers use a whole gamut of techniques that could be considered playful. Some are funny: some have serious intent.
I discovered how powerful and serious wit can be when I was in the Czech Republic judging a poster biennale during the Yugoslav Wars of the early 1990s. Two Sarajevo designers were showing about thirty posters, hand drawn, all based on puns and American clichés like Coca-Cola and Andy Warhol’s soup cans. They were presenting the war as totally absurd while living through it at the same time. Their intention was to make people aware of what was happening, but their technique was light and funny.
In my work there is always some sort of graphic play, in that there is an idea which is surprising. Wit usually involves the juxtaposition of elements that do not belong together. I frequently take two points that have to be addressed and combine them in one image. The result may be crazy or surreal, but it makes sense because the subject has both those sides to it. The way I go about it is to fool around with the two elements until the combination makes the most sense. It has to work as an idea as well as being graphically valid. If I find I have to try too hard, or stretch too much, I forget it and try something else.”
- Thomas Prior captures a Mexican festival involving exploding sledgehammers
- The misty-eyed and delicate pencil marks of Lee Kyutae
- Build’s brand identity for product design brand Plæy mirrors its playful and modular designs
- David Bailey's photographs of NW1, republished and exhibited for the first time
- Studio Mut creates a catalogue for Italian art prize that celebrates up-and-coming artists
- A forward-minded retrospective: behind the design of the massive Cedric Price monograph
- Wes Anderson directs H&M Christmas advert starring Adrien Brody
- The New Look: Looking back at Roundel’s 1980s identity design for British Rail’s Railfreight
- Discussing cinema with Laura Marling on her directorial debut, Soothing
- London’s first crisp restaurant, Hipchips, launches with branding by Ragged Edge
- Richard Sandler’s street photography conveys the intricacies of city life
- A "stress opus" from cartoonist Nadine Redlich