By day Drew Tyndell is a freelance director who makes animations for Cartoon Network and Nickelodeon and suchlike, but by night he creates his own brand of puzzle-inspired wooden artworks using wood. Combining sculpture, painting and collage in one unique blend, his work is rooted in a graphic design education, using wooden blocks in strong colours to make subtle references to a grid form and to architectural processes.
And the architecture reference isn’t so spurious, either; for his inspiration he cites the process of watching his father, a builder, work as a child and “70’s cabin architecture that’s half modern, half strange.” As for laying a floor with it? It sure would be an exciting new alternative to parquet.
- Creative director David Lane tells us about redesigning frieze and creating campaigns for Hermés and Ally Capellino
- Photographer Zuza Krajewska's fragile portraits of Polish young offenders
- Anibal Bley’s Risograph zine experiments with glitchy patterns and illustrations
- CG Watkins’ narratively driven photography conveys mystery and escapism
- Sharp Type creates punchy typeface inspired by Swiss designer Adrian Frutiger
- Illustrator Susa Monteiro’s lonely figures battle the elements
- Grope Sans: a very rude typeface by Bompas & Parr
- Japanese graphic designer Ryu Mieno creates type-heavy works fizzing with energy
- The reductive and exacting work of graphic designer Laura Prim
- Why creative education for advertising is stuck in the dark ages
- Leipzig-based graphic designer Anja Kaiser takes us through her portfolio
- Nicolas Jaar releases Network, a book inspired by radio