Scott Gelber digitally illustrates New York Times editorial with flair

Date
31 October 2014

It’s rare that we have cause to feature a single illustration project on the site, but Scott Gelber’s recent work for The New York Times is quite an unusual case. The Texas-based digital artist seriously impressed us this week with his illustration for an editorial that questioned whether or not video games could be considered art. It’s an issue that’s cropping up increasingly online, and one which undoubtedly requires a careful touch to illustrate. Scott’s solution camouflaged various computer game characters within famous paintings – the one that was finally used is, I believe, a character from Assassin’s Creed – compositing sketches of numerous high-profile characters in works like the Mona Lisa, Judith Slaying Holofernes and Manet’s Le Déjeuner sur l’Herbe. Pretty impressive work for a guy who usually specialises in GIFs. More of this please Scott.

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Scott Gelber: Can Video Games Survive? (process)

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Scott Gelber: Can Video Games Survive? (process)

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Scott Gelber: Can Video Games Survive?

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Scott Gelber: Can Video Games Survive?

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Scott Gelber: Can Video Games Survive? (process)

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About the Author

James Cartwright

James started out as an intern in 2011 and came back in summer of 2012 to work online and latterly as Print Editor, before leaving in May 2015.

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