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Art: Universal Everything's video homage to 1960s utopian visionaries

Date
4 February 2014

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Archigram was an avant-garde architectural group and magazine formed in the 1960s which sought to stop modernist ideas becoming safe and sterile. Its members continuously pushed the boundaries of their practice in fun and unusual directions, and did so by working only on hypothetical projects; things that would or could never be. The group’s ideas were also the starting point for this blisteringly good piece by Universal Everything. Matt Pyke and his team were inspired by the “utopian visions” of the Archigram adherents, and so created Walking City, a seven-and-a-half-minute video study of modernistic evolution.

“The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters,” Matt explains. And as you’d expect, these interesting ideas are executed with the high-quality production values and beautiful imagery on which Universal Everything has built its reputation.

A white 3D render of a figure walking, created from sharp, angular geometric planes. The figure is set against a plain, light grey background.
Above

Universal Everything: Walking City

A 3D render of a white, abstract sculpture made from a dense network of intersecting lines. The structure forms a jagged, vertical shape against a plain light grey background.
Above

Universal Everything: Walking City

A white sculpture made of stacked, undulating layers that form a rounded, organic shape. The piece sits against a plain, pale background with small fragments of material scattered at its base.
Above

Universal Everything: Walking City

A 3D render of a white, abstract sculpture made from stacked cubes of varying sizes. A delicate, hexagonal wireframe lattice wraps around the blocky structure.
Above

Universal Everything: Walking City

A 3D render of a white architectural structure being engulfed by a wave of white powder. The skeletal frame of the building is partially buried in the granular material against a plain grey background.
Above

Universal Everything: Walking City

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About the Author

Rob Alderson

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Rob Alderson is a freelance writer, editor and strategist. He was previously editor-in-chief of It’s Nice That and WePresent, and editor of Design Week. He publishes the newsletter Undo, which tries to make sense of how AI is changing design work, the design process and the design industry.

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