If you’re the sort of person who has ever sat inside on a summer afternoon paint- bombing the walls of the frigate in Goldeneye, or spending countless hours zooming in on villagers’ faces in the market square of Hyrule, you’ll probably be into this. Andy Kelly, who writes reviews of video games and other “modern lyfe” accessories for fine publications such as Edge, The Guardian, PC Gamer and Total Film, and many other fine publications, has created this fantastic compilation of all the toilets featured in video games.
I’d never thought about it before, but why are there so many toilets in video games? And why can you always jump on them without falling in or getting wet? Is this some kind of game-maker’s in-joke for us mere mortals to be left pondering as we look behind the cistern for ammo? I have no idea. But thanks Andy, your corner of the internet is a particularly good one, and for that we’re grateful.
- Design's many, many layers, and the power of music, at Nicer Tuesdays July
- It’s just life: The democratic eye of William Eggleston
- Tim Lahan is the new Mystic Meg with horoscope illustrations for Elle Magazine
- Musical instruments with a modernist aesthetic by Hundo
- Former Buzzcocks drummer John Maher exhibits his photography work in Nobody's Home
- Monument Valley creator ustwo gives us a peek at its bookshelf
- Benedict Redgrove’s beautifully hypnotic film about how a tennis ball is created
- Tommy Cash subverts the tropes of rap videos with a fleshy celebration of the human body (NSFW)
- Ian Davis’ picturesque paintings of bureaucratic dystopia
- Is it ever OK to work for free?
- Pentagram unveils refresh of Mastercard’s brand mark and identity
- Peter Saville and Tate Design Studio create beer can artwork for Switch House pale ale