If you’re the sort of person who has ever sat inside on a summer afternoon paint- bombing the walls of the frigate in Goldeneye, or spending countless hours zooming in on villagers’ faces in the market square of Hyrule, you’ll probably be into this. Andy Kelly, who writes reviews of video games and other “modern lyfe” accessories for fine publications such as Edge, The Guardian, PC Gamer and Total Film, and many other fine publications, has created this fantastic compilation of all the toilets featured in video games.
I’d never thought about it before, but why are there so many toilets in video games? And why can you always jump on them without falling in or getting wet? Is this some kind of game-maker’s in-joke for us mere mortals to be left pondering as we look behind the cistern for ammo? I have no idea. But thanks Andy, your corner of the internet is a particularly good one, and for that we’re grateful.
- Wrap up warm with this week's Best of the Web
- This is Jane: a charming photo series that displays the empowerment of women
- Brooklyn-based illustrator Aaron Fernandez’s fluorescent editorial commissions
- London-based designer Laura Jouan’s well-considered, monochrome portfolio
- Join Jonathan Barnbrook, Maisie Willoughby, Wallace Henning, Anna Lomax and Jess Bonham at Nicer Tuesdays December
- Legs 11: artist Alfie Kungu’s comically long-trousered figures
- Wes Anderson directs H&M Christmas advert starring Adrien Brody
- The New Look: Looking back at Roundel’s 1980s identity design for British Rail’s Railfreight
- Discussing cinema with Laura Marling on her directorial debut, Soothing
- London’s first crisp restaurant, Hipchips, launches with branding by Ragged Edge
- Richard Sandler’s street photography conveys the intricacies of city life
- A "stress opus" from cartoonist Nadine Redlich