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An open book shows two pages of a bright green field. Dozens of small figures wearing red and white outfits are scattered across the grass in a grid-like arrangement.

A new Sensible Software book promises to immerse you in 16-bit nostalgia

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Date
11 September 2012

Certain sensations have the power to plunge you back into your past – the feeling of popping candy in your mouth, the smell of your grandma’s perfume or the sound of the Woof theme tune (a popular early 1990s ITV drama where a boy turned into a dog). Well get ready for the ultimate retro snapback courtesy of Wallzo (aka Darren Wall) and his plan to produce the definitive biography of Sensible Software, the company that created the whole aesthetic of your misspent youth.

Sensible Software 1986-1999 will feature interviews with the company’s groundbreaking team, an essay charting its rise to world domination, beaver before seen archive material and of course al the visuals you can shake a (joy)stick at – title screens, sprites, game maps, typefaces, box art etc etc etc.

As Darren puts it: “Titles such as Sensible Soccer, Cannon Fodder, Mega lo Mania and Wizball were defining landmarks of the 16-bit era and embodied both the team’s meticulous focus on gameplay and its distinctive and uniquely British sense of humour. With its independent, often irreverent ethos, Sensible is for many gamers the ultimate independent software house.”

It’s the first work from the new Read-Only Memory games publishers and though currently a Kickstarter project, the sample spreads look incredible. Promising as it does to combine erudite, witty and well-researched copy with beautiful design values, this is certainly a project we hope and pray comes to fruition.

A graphic design layout featuring a collection of pixel art assets from Sensible Software. Text at the top reads “Sensible Software 1986–1999”. The assets include a red aeroplane, a football match on a green pitch, and various characters and objects set against simple coloured backgrounds.
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Read-Only Memory: Sensible Software 1986-1999

A pixel art map of a snowy island surrounded by deep blue water, shown across two pages of an open book. Small grey buildings and tiny figures are scattered across the white landscape.
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Read-Only Memory: Sensible Software 1986-1999

A pixel art illustration shows a collection of retro computers and gaming consoles floating in a white box. Below, a group of small pixelated figures look up at the devices.
Above

Read-Only Memory: Sensible Software 1986-1999

An open book shows three horizontal rows of pixelated, grey architectural structures set against a black, starry background. Small green, blue and orange spheres and shapes float around the metallic forms.
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Read-Only Memory: Sensible Software 1986-1999

An open book shows a black and white illustration of a screaming figure with wild hair and a wide open mouth. A second, more sinister figure looms behind them, reaching forward with clawed hands.
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Read-Only Memory: Sensible Software 1986-1999

An open book shows a pixel art illustration of a red-dirt compound. The scene features small huts, a helipad, and several figures viewed from a top-down perspective.
Above

Read-Only Memory: Sensible Software 1986-1999

A pixel art illustration of a DJ performing at a party. Small figures in red and white outfits dance around a central booth and speakers on a plain grey background.
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Read-Only Memory: Sensible Software 1986-1999

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About the Author

Rob Alderson

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Rob Alderson is a freelance writer, editor and strategist. He was previously editor-in-chief of It’s Nice That and WePresent, and editor of Design Week. He publishes the newsletter Undo, which tries to make sense of how AI is changing design work, the design process and the design industry.

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