• Lead-1

    Mike Guppy: Peckham Print Studio Website

Graphic Design

Peckham Print Studio's wonderful new website designed by Mike Guppy

Posted by James Cartwright,

We’ve discussed Peckham Print Studio’s work on the site before. The south London-based screen printing studio keep popping up at events and exhibitions all over the Capital, showing anyone who’ll watch how to pull a super-tight screen print and use the process to make the best of their artwork. As well as workshops and events, they also print commercially for the likes of Kemistry Gallery, Ozwald Boateng, Sunspel and Urban Outfitters. But what makes these guys really interesting (aside from the quality of their work) is their approach to their online presence. Having just re-launched a website that’s leaps ahead of their competitors we caught up with Mike Guppy, the man who built it all, to find out about how and why it was done.

  • Screen-shot-2014-06-19-at-09.13.25

    Mike Guppy: Peckham Print Studio Website

  • Screen-shot-2014-06-19-at-09.13.30

    Mike Guppy: Peckham Print Studio Website

How did you start working with PPS?

Hugh and I were living together when Peckham Print Studio launched, and I had just started working at Hover Studio around the same time, so I offered to build the site. They had the beginnings of a logo and knew what typeface they wanted to use, so a visual identity and brand developed out of the design of the site. Everything was new and fresh, and there was a lot of excitement around the guys, so it was nice that they completely trusted me and allowed me a lot of creative freedom.

What’s changed since the last version of the site?

This new iteration of the site was a chance to improve and tighten up all aspects of the design and code. Diving back into old code after a year and a half is like meeting your past self, so I ended up rebuilding a lot of it. The guys also have a clearer purpose for the site now. When they started, they didn’t have this awesome portfolio and wealth of content that they have now.

How did you approach the design? What was the most important thing that the site had to do?

We essentially went to the drawing board again. They asked the right questions of the guys and we got a clear site map together. I went away with this and re-designed each page, making sure I got the typography and layout consistent.

As a designer and developer, I know straight off how things will work in code, which means I can make those decisions throughout the design and development process, meaning a better crafted product hopefully.

The main thing the site had to do was be super simple to use, put the most important information in the right places, and be a good showcase for all the work PPS have done in the past two years

What are you most proud of in the new site?

I think the thing myself and the guys are proud of is that they are way out in front of their competitors with this site. There aren’t really many printing services that showcase their work in this way, and have a strong visual brand.

Any falling out during the process?

No fallings out no. It can be hit or miss when working with friends, but the collaboration was really good. I guess that’s the thing; You know the project has been a success when it has felt closer to a collaboration than just a client/designer(server?) relationship.

What other freelance bits are you working on at the moment?

Before I started working at Hover I was freelancing, so there are always little bits and pieces from past clients. I’m working on a bit of an update for photographer, Jake Green at the moment, but I have some personal projects in mind I would like to pursue, so its about trying to make time for that stuff!

  • Screen-shot-2014-06-19-at-09.13.35

    Mike Guppy: Peckham Print Studio Website

  • Screen-shot-2014-06-19-at-09.13.45

    Mike Guppy: Peckham Print Studio Website

  • Screen-shot-2014-06-19-at-09.13.57

    Mike Guppy: Peckham Print Studio Website

Jc

Posted by James Cartwright

James started out as an intern in 2011 and is now one of our two editors. He oversees Printed Pages magazine and content wise has a special interest in graphic design and illustration. He also runs our online shop Company of Parrots and is a regular on our Studio Audience podcast.

Most Recent: Behind The Scenes View Archive

  1. Lalistallenby

    Several years ago, Luke Archer came across an antique camera in his mum’s shed. It was in amongst heaps of equipment from his grandfather’s studio, who was also a photographer, and originally belonged to Alexander Bassano, a Victorian society photographer. Out of this discovery, Inheritance was born; a project about the hereditary peers whose ancestors were pictured by Bassano but also about the portraitist tradition itself.

  2. List

    “Good artists copy, great artists steal,” is a line famously attributed to Picasso. There is some disagreement about whether the big man did utter these words, but it has endured as a truism; influence and inspiration flowing from one artist to another play a major part in the development of art history.

  3. List

    20 years ago in 1994, little known designer Eike König set up his “graphic design playground” Hort, creating a community in the centre of Berlin where creatives could collaborate on ideas and client briefs side by side. Nowadays, the playground is slightly bigger, undertaking work for Nike, The New York Times and Walt Disney among others, but the underlying emphasis on collaboration and experimentation remains exactly the same.

  4. Main10

    Some may think it’s easy to shoot Kate Moss. People have been doing it for years, but to my knowledge no one has ever done it poorly. Today we can say for sure that a major element of shooting Kate with real oomph is having a sheer passion for the model – as Alister Mackie explains in this interview. The creative director describes her energy as “buzzing” and speaks warmly of their time spent in her back garden as she lay in the grass for this AnOther Magazine cover shoot with the tone of someone who’s just coming down from a transcendental experience. What’s really great here is how someone like Alister, whose career is already packed full of things we proles can only dream of, can speak of a fashion shoot with such pure, palpable excitement.

  5. Listrop.8991_4

    New York-based visual artist Roxy Paine has achieved the mind-boggling feat of recreating an entire airport security checkpoint out of wood. This follows on from the mysteriously named Machine of Indeterminacy and Scrutiny and takes his maple masterpieces to a new degree of complexity. Sadly, he declined to tell me just how many trees went into the making of Checkpoint, which is part of his solo exhibition Denuded Lens at the Marianne Boesky Gallery in New York, but he has answered a few more sensible questions about just how he creates his crazily intricate works which explore “the discourse of the diorama.”

  6. Main

    It’s one thing to bring up the issue of the gender gap in the technology industry in casual conversation, but it’s quite another to do anything about it. Andy Gonzales and Sophie Houser are high school students in NYC who met at a summer camp called Girls Who Code, and decided to use their opportunity there for the greater good, generating discussion around the taboo subject of periods and the distinct lack of women in the tech industries, and learning to code at the same time.

  7. Main

    We love Jack Hudson. Sometimes I find myself staring at his drawings open-mouthed like a magic eye image – the level of minuscule is like in a Wes Anderson film, every time you go back to an image you’ll find something you didn’t notice before. The clever bunch over at Computer Arts decided to commission London-based Jack to make their magazine look sweet, and so he did. We caught up with him to find out how on earth you go about designing a magazine cover, and to find out the back-stories of the teeny characters featured within it. First one to spot Mr Bingo wins a Kit-Kat!

  8. List

    Just over a year ago Rob spewed forth with excitement upon reading the inaugural issue of German independent magazine Flaneur – a publication that creates content based on a single city street. It was, he decided, “both surprising and compelling, ranging from a photo-study of one night in a bar to a full musical score which captures the street’s sounds. Meanwhile the design, overseen by Michelle Phillips and Johannes Conrad of Y-U-K-I-K-O, is absolutely killer, building on and bouncing off the content to powerful effect.” Couldn’t have said it better myself. To put it bluntly; we were hooked.

  9. List

    The other week the good folks over at Penguin sent us a mammoth haul of brand new paperbacks covered in some of the best illustration we’ve seen on literary works for some time. The breadth of commissioning and the use of young and established talent was such that our interest was immediately piqued. So rather than just stacking them all up on our desks to show off what enquiring cultural minds we have, we got in touch with the art director responsible for them all to find out a little bit about his process and the talents he works with. Everyone, meet Richard Bravery, Richard, meet everyone…

  10. Main1

    Redesigns are so often chewed up and spat out in the design world, so when one comes along that simultaneously blows the socks off each and every one of your colleagues upon seeing it, you know it’s going to be worth digging a little deeper. When that redesign is an online space it becomes so much more intriguing than a print publication doing the same thing; the web is like a constantly surging ocean and to move with the tide can be treacherous.

  11. List

    There’s a huge red banner hanging across one wall of the V&A’s Disobedient Objects exhibition, which reads (in Russian): “You cannot imagine what we are capable of.” It’s a powerful line and sums up nicely the show as a whole, which examines “the role of objects in movements for social change.” The artefacts range from those that have played very direct roles in various movements – shields, posters, maps of protest camps and contraptions to help handcuff demonstrators together – to less obvious but quietly subversive tools like puppets or a game in which players must complete distasteful tasks in a bid to gather the materials to make a smartphone (swiftly withdrawn from the app store).

  12. List

    To say the last year or so has been tricky for Matilda Tristram would be a bit of an understatement; the comics artist, animator and illustrator was pregnant with her first baby when she was diagnosed with cancer, and what followed was terrifying, strange and at times funny too. Matilda recorded the nine months from gruelling start to the relief-inducing finish (at the risk of ruining the ending, she’s well! She has a lovely baby! He’s well too!) and now the whole shebang has been made into a beautiful book called Probably Nothing, published by Penguin.

  13. Gif1

    Adam Ferriss is one of those technologically-minded creatives who is able to put his ever-growing knowledge of code and processing to use building aesthetically wondrous digital art for the rest of us to enjoy. His images make me feel like I’ve just taken some psychedelics and stepped into one of those crazy houses you get in funfairs, where there are giant optical illusions on every wall and the floor keeps moving under your feet, except these are made using algorithms and coding frameworks and, for the moment at least, they don’t exist beyond the screen.