Nadine Redlich, a German cartoonist and "a very stable genius” joined us at Nicer Tuesdays July to give us an insight behind her comics and her hilarious illustrative process.
Talking us through the publications she’s released so far, Nadine began by reading us some of her Ambient Comics series, through to Paniktotem featuring “all the comics I made that contain an underlying feeling of stress and discomfort into a book,” and finally I Hate You, You Just Don’t Know It Yet, made “just because it’s hard to love somebody, especially over a long period of time”.
Using her latest project as a focal point, the illustrator then gave the Nicer Tuesdays audience an honest description of her working process, particularly when working with publishers. “It always starts with an idea…a little bit vague maybe but just the right amount of vague so you can’t anticipate the struggles and the work that will come with realising the idea,” she begins. “As a result, you pitch this brilliant idea to your publisher and you’re really, really confident that will only take you like, three to four weeks maybe, to finish the whole project. Then the worst thing that can happen happens, and the publisher says yes, and you have a deadline.” Following this backing, Nadine admits that then, your confidence deflates “like a soufflé,” so, “you do nothing”. But, just before the deadline, the fear of disappointing her publisher kicks in, “and you start working night and day like an animal, pretending like you did this all along and deliver the work at the very last minute, to the annoyance of everyone involved.”
A brilliantly revealing talk into one of the most admired illustrators of the moment, you can watch Nadine’s talk above.
- Unseen Amsterdam's artistic director on how its richest line-up yet inspires and informs
- Jackson Green’s design work explores the chasm that exists between statement and intent
- Why Materials Matter: Seetal Solanki's accessible proposal for the future of materials, designed by Our Place
- Friday Mixtape: Animator Steve Smith takes us from Kate Bush to Oneohtrix Point Never
- Tom Galle’s internet-based practice captures your attention in a few seconds, scrolling through your feed
- “Fear and desire for connection and the blocks to it”: artist Martine Syms on her exhibition Grand Calme
- “Go, go, go”: how DIA messed with design theory, only to improve it
- Watch the trailer for the Don't Hug Me I'm Scared, the television show
- Uber gets another new logo, gives you something to make small talk about this weekend
- Swedish design studio Amanda & Erik avoid the tropes of minimalist, Scandinavian design in their practice
- You know that great feeling of popping a spot? You'll get that from Sophie Koko Gate's new animation
- Studio Hyte's identity for iiii Magazine examines the characteristics of type, code and interaction on the web