London-based design and art direction studio B.A.M recently started work on its identity for White Cube gallery, with an unusual aim: “I have a strong view that an identity, especially for White Cube, should be invisible,” co-founder of the studio David McKendrick tells It’s Nice That. Across its galleries the White Cube houses impeccable artworks and B.A.M quickly identified this as a focal point. In turn, the studio didn’t want to design an identity which would draw eyes away from the likes of Gilbert and George or Tracey Emin, but instead, build the graphic design foundations which would house the artworks, and enhance them too.
An artwork that appeared in the small Welsh town of Port Talbot, later confirmed by the artist himself to be the work of Banksy, has sold for a “six-figure sum”. The piece titled Season’s Greetings, which shows a child playing in what appears to be snow on one wall, and the burning skip bin producing the ash on the perpendicular wall, appeared just before Christmas on the garage of local resident Ian Lewis.
“I wouldn’t call this a book about fashion. Some men talk about fashion, many simply talk about clothes; there’s a distinction,” explains Eliot Haworth, on the new release from the makers of Fantastic Man: What Men Wear. An anthology of Fantastic Man’s online feature Questionnaire which instigates conversations from one question – “What garment is key to your personal style?” – the publication brings together a selection of insightful figures to create an oral history of male dressing in the 21st Century.
Another day, another major rebrand project from the desk of Pentagram partner Michael Bierut. Just days after he revealed a new “nameless” logo for Mastercard, Michael and his team in New York yesterday (16 January) unveiled a new-look identity for the global workplace chat app Slack. The rebrand sees the disappearance of the familiar hashtag symbol and in its place a new pinwheel logo, as well as a sharpened-up colour scheme.
There’s a new VR game coming out at the end of this month, and it’s sure to give Beat Saber a run for its money. The brainchild of renowned games designer Sos Sosowski, Mosh Pit Simulator was actually created by accident two years ago when Sos was playing around with simple AI algorithms to programme human models. This serendipitous discovery informs the basis of Mosh Pit Sumlator, whose characters, called “zombies”, flip-flop around in jerky movement according to the code: “if chest is below 1m, bump chest up”. The premise for Mosh Pit Simulator centres around these manic, “brainless, boneless humanoid creatures” in this highly anticipated, albeit slightly mad, new game.
Currently showing at the Museum of the City of New York, a unique exhibition is filling the walls of the galleries. Titled Interior Lives: Contemporary Photographs of Chinese New Yorkers, this exhibition provides an unseen glimpse into the lives of the largest ethnic Chinese population outside of Asia.
Legendary animation studio Pixar has launched a new experimental storytelling platform which aims to unearth creative voices within the studio to share the kind of work that might not usually make it out into the big, wide world of popcorn-littered cinemas.
This week’s Friday Mixtape comes from not just one It’s Nice That illustration favourite, but two! While at After School Club in Offenbach during the summer of last year, we had a beer with resident illustrators Jan Buchczik and Timo Lenzen who told us about their love of music, often listening together in their shared studio.
Scottish-born, London-based designer Caterina Bianchini joined us at December’s Nicer Tuesdays at the tail end of last year, taking us through the process behind her work which filtered into See You At The Dance, a recent book compiling her poster work.
Illustrator Isabella Cotier’s work has an expressive energy to it that can only really be achieved when you’re working from life. Her depictions of characters observed as they go about their daily lives are funny, vivid, loose and immediate; capturing moments without necessarily being literal.