The past, present and future of gaming on The It’s Nice That Podcast

28 February 2017

In the fourth episode of The It’s Nice That podcast Alex and Will turn their headsets towards the world of gaming.

Alex and Will share their own experiences with gaming assessing that the best games are those which feature progression, allowing the user to gain a sense of achievement. On learning that the highest grossing video game is Tetris, one of “complete simplicity”, the pair hear from Allan Acorn, the creator of similarly straightforward game, Pong. Allan believes the success of Pong is a result of its simplicity, and the fact that “anybody could play it”. It also requires two people, adding a social aspect. Upon testing Pong Allan put the game out on location with no rules or guidelines, and it was still a triumph. “A perfectly conceived and executed game doesn’t need any instructions”.

Next Alex and Will hear from Darren Wall, a graphic designer who now concentrates upon writing and publishing books on gaming. Within his books The Amiga Power Reunion and The Bitmap Brothers: Universe, Darren discusses gamings trends and their context. He chats to Alex and Will about how gaming has migrated from something in public, to home computers which allowed teenagers to start designing games.

Their final guest is Russ Earwaker, a games designer at Climax Studio, who explains his role creating games, particularly those which include virtual reality. However the future of gaming Russ is excited about is the development of augmented reality, which he handily explains to Alex and Will.

The episode can be listened to here.

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About the Author

Lucy Bourton

Lucy (she/her) joined It’s Nice That as a staff writer in July 2016 after graduating from Chelsea College of Art. In January 2019, was made deputy editor and in November 2021, she became a senior editor predominantly working on It’s Nice That's partnerships. Feel free to get in contact with Lucy about creative projects for the site or potential partnerships.

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