Launch Recite Me assistive technology
An animation in which pixel art icons appear on a black background. Text reads “Help Choupette”, “Avoid the dogs”, “Collect Karl Koins and accessories”, and “Play to win” with a link to karl.com/maison.

Karl Lagerfeld launches Pac-Man-inspired game, where top scores mean IRL prizes

Created by agency Smack, the Maison Karl Lagerfeld game lets you play as an 8-bit Choupette (the designer's internet-famous cat) dodging dogs to collect Karl Koins.

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Date
17 February 2020

Last year Gucci launched two games, both retro-inspired, and now Karl Lagerfeld is joining the gamification train with its equally nostalgic Maison Karl Lagerfeld game. Perhaps a no-brainer to promote the brand’s Pixel Collection, the HTML5 web game designed by digital creative agency Smack is basically Pac-Man for the fash-pack. Users play as Choupette, the late fashion designer’s pet cat (who has 274,000 followers on Instagram), trying to outrun a team of dogs (who replace the Pac-Man ghosts) to collect Karl Koins. The dog characters are individually programmed to actively chase players as they make their way through the game.

The game is online and in-store, and is the brand’s first interactive digital game, which links with real-life incentives. In a weekly prize draw, the top scoring players will be given a shopping spree at a Karl Lagerfeld store in the UK and Europe.

Styled on the brand’s headquarters at 21 Rue Saint Guillaume, the shape of the game’s maze is a nod to the architecture of the building, with the sign, fence and plants “artfully placed to reflect the ambience of its surroundings,” says Smack. Animations based on game segments have also been used as part of a campaign launching the new collection online and in stores.

“Fashion and beauty brands are increasingly looking to games and gamification as another way to engage fans and broaden their experience of the designs and styles they love,” says Smack’s creative director Lubna Keawpanna. Having worked with Ted Baker, Gucci and Molton Brown on digital projects and gaming-led campaigns, Keawpanna says they know that “consumers enjoy seeing their favourite brand in another context, and they want to be able to share something unique with their friends”.

Maison Karl Lagerfeld is available to play on desktop, tablet and mobile via Karl.com/maison, the brand’s Facebook and Instagram channels, and in-store until 13 March 2020.

GallerySmack: Maison Karl Lagerfeld

A pixel art illustration of a grey Parisian building against a black background. The text “Maison Karl Lagerfeld” appears at the top, and a street sign reads “Rue Saint Guillaume”.
A screenshot of a pixel-art video game set inside a grey and white building. A small brown cat navigates a maze of corridors and rooms, avoiding white dog enemies. Text at the top reads “SCORE 40300”. At the bottom, a message reads “Karl Koin Activated! You’re protected from the dogs for 5 seconds”.
A screenshot of a Karl Lagerfeld website featuring a black screen with the heading “Maison Karl Lagerfeld”. A pixelated game interface shows a small cat character and various accessories to collect.
A digital tutorial screen on a black background shows a diagram of four arrow keys. A hand cursor points to the up arrow, above the text “USE ARROW KEYS TO MOVE”.
A pixel art tutorial screen for a game on a black background. It shows a brown cat, a white cat and a coin, with the text “AVOID THE DOGS AND COLLECT THE KARL KOINS FOR PROTECTION”.
A pixel art game screen showing a white, maze-like building against a black background. A score of “40300” is displayed at the top, while a sign to the left reads “7e Arr!” and “Rue Saint Guillaume”.
An animation in a pixel art style that begins with the text “HELP CHOUPETTE”. It shows a white cat navigating a maze, then ends with a larger pixel cat and the text “PLAY NOW” and “karl.com/maison”.

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About the Author

Jenny Brewer

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Jenny oversees editorial output across It’s Nice That. Get in touch with writing pitches for features or opinion pieces, big creative story tips, or questions about all things editorial. jb@itsnicethat.com

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