I very rarely struggle to start writing a post – but I have hit a bit of a wall with this. Bear with me while I try and get across the magnificence of this game. I just spent a while playing A Way To Go – a web game created by Vincent Morisset with the help of Caroline Robert, Philippe Lambert and Édouard Lanctôt-Benoit. I knew it was going to be super special before the gameplay started and it informed me that it “is an interactive experience for human beings between 5 and 105 years old. Maybe it lasts six minutes. Maybe it lasts forever.” Then it asks you to pretty much abandon your mouse. Abandon my mouse?! Are you crazy?! But you do, because you trust it. And then you’re in the forest and the game says to you: “Go on, make your way. Stop to see the smallest things. No one’s waiting, no one’s keeping score.”
Freedom! After that you are let loose to scamper, jump and fly through the woods to your heart’s content. Just when you’re getting into the swing of it, things start to get colourful, your pals become more real, and the running stops feeling like a game and begins to start reflecting your own life. That’s where the beauty lies in this game: it’s not some coin-collecting platform, or a tricky strategy game – it’s just for pleasure, and to remind you that life is an endless, wondrous chase through ever-changing landscapes. Its creators deserve a round of applause and a hug for revolutionising the way we can, and should, interact with games. I can’t wait to play whatever it is they make next, I just hope it makes me cry and feel as fragile and emotional as this one.
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