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An abstract gradient of blurred colours. Vibrant orange on the left blends into a soft peach and a bright, neon green on the right.

Graphic Design: Rising star Fleur Isbell tells us about her code-generated design for the D&AD Annual

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Date
27 November 2013

Legendary designer Neville Brody has often stated that he would use his presidency of D&AD to focus on promoting up-and-coming talent. Of course talking the talk is all well and good, but Neville has made good on his promises, not least in his selection of the designer for the organisation’s 51st Annual. Eschewing big, established names, Neville instead plumped for Fleur Isbell, a recent member of the D&AD Graduate Academy now at Wolff Olins.

As a starting point Fleur took the geolocation and weather data for each of the 196 countries in the world and created a code-generated coloured pattern for each; the 42 countries whose work appears in the book were in this way represented on the cover.

We had a chat with Fleur about working on this prestigious commission…

The cover of a white book features a grid of small, colourful abstract rectangles. Text on the left edge reads “D&AD13” and “Taschen”.
Above

Fleur Isbell: D&AD Annual

What were your immediate thoughts when Neville commissioned you for the D&AD annual?

Shock, surprise, stunned – I was pretty much blown away by the thought of being asked given that it was completely unexpected. As we all know it’s a tremendous honour to even win a D&AD Pencil let allow to be given rein to go off and design the annual that the winning work goes into.

You followed in some pretty big footsteps designing this, did that play on your mind or did you find that pressure motivating?

Of course there’s going to be bit of heat – especially when you consider the past creatives who have designed the annual; but I knew if I let let this get to me then there’s no hope of creating a good piece of design. Instead I focussed on the book’s audience – as these are the people who I am actually designing for.

I used the idea that “the world’s creative industry is going to see this,” "as inspiration to drive the design so that I was always pushing and challenging every decision I made with them in mind.

What were the initial inspirations/reference points?

A big inspiration for me was John Maeda’s reactive books. I was also inspired by user-generated work examples, such as Wallpaper*’s handmade issue back in 2010.

Finally as the main theme of the annual was about D&AD’s global reach and potential; naturally I spent a long time studying and analysing maps and data. There’s a wealth of knowledge one can obtain from maps and looking at our planet: latitude and longitude lines, national boundaries, heat, weather, terrain, elevation, climate, geography, co-ordinates etc. So quite a bit of time was spent analysing this data for each country; as you can imagine the CIA World Factbook was bookmarked for a while!

How would you sum up the design approach of this year’s annual?

Research, experimentation (lots of this), play, systemise. I was always trying to explore new ways of doing things and work out how I could implement this into the annual.To get a strong result I believe that you always have to push experimentation and process so I explored and played with light, perspective, angles, glitching, data, sound, colour, pattern, processing, shape and form.

I really wanted to challenge the way a book is seen and push its boundaries. So I had to be open, ambitious, and take risks. I wanted the annual to embrace technology reflecting a shift in our creative field and to create something that would live on and incorporate the user, so it had to be reactive.

How pleased are you with the finished product?

I am extremely happy with the result. I think seeing something printed can be a bit of a tipping point and I think it wasn’t until I saw the running sheets come off the press in Trento – where the book was printed – that I could be happy with it all. Seeing the finished book was super exciting and pleasing too and seeing the effect of the print pages on the edge of the book.

D&AD 2013 published by TASCHEN, is out tomorrow.

A circular Pantone colour fan featuring a spectrum of pastel shades. A purple tab on the left reads “Pantone Queen” and “60 years of matching colour.”
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Leo Burnett London: Pantone Queen

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Above

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Above

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Two wine glasses are filled with swirls of pleated, magenta fabric. To the right, a logo reads “Pleats Please” with “Issey Miyake” written in smaller text below.
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Taku Sotah Design Office: Pleats Please Happy Anniversary Posters

A tablet displays the website for Silo Theatre, featuring a pink background and a surreal collage of body parts. A navigation bar at the top lists plays including “Top Girls”, “Tribes” and “Private Lives”.
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An abstract image of blurred, rectangular blocks of colour. Bright yellow shapes are layered over a muted green background.
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Fleur Isbell: Code-generated colour pattern – Algeria

An abstract digital image featuring blurred bands of colour. Bright orange and yellow tones at the top transition into a soft blue and a vibrant green field below.
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Fleur Isbell: Code-generated colour pattern – Belarus

An abstract image featuring two glowing rectangular blocks of colour separated by a thick black band. The top block is a muted lime green, while the bottom block is a vibrant yellow with a deep red blur along its top edge.
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Fleur Isbell: Code-generated colour pattern – Colombia

An abstract digital image featuring blurred, horizontal bands of colour. Vibrant shades of pink, cyan and green bleed into one another with soft, liquid edges.
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Fleur Isbell: Code-generated colour pattern – Finland

An abstract image featuring blurred blocks of vibrant colour. A large orange rectangle sits at the bottom, separated from a smaller, darker orange rectangle at the top by a wide band of bright blue.
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Fleur Isbell: Code-generated colour pattern – India

An abstract digital image featuring bold, horizontal bands of colour. A large field of vibrant red dominates the top, contrasted by two bright lime green stripes below.
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Fleur Isbell: Code-generated colour pattern – Indonesia

An abstract image of blurred red and pink tones. A vibrant red block sits at the top, separated by a dark line from a softer, gradient wash of pink and purple below.
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Fleur Isbell: Code-generated colour pattern – Jamaica

An abstract composition of blurred, horizontal bands of colour. Vibrant shades of blue, green and yellow bleed into one another with soft, rounded edges.
Above

Fleur Isbell: Code-generated colour pattern – Spain

An abstract composition of blurred, glowing colours. A bright orange rectangle sits at the top, separated by a vivid purple band from a larger yellow and purple gradient below.
Above

Fleur Isbell: Code-generated colour pattern – Tajikistan

An abstract composition of three horizontal bands of colour. A bright pink block sits at the top, followed by a neon yellow section and a larger purple block at the bottom.
Above

Fleur Isbell: Code-generated colour pattern – Turkey

An abstract image of blurred blue and green tones. A solid block of bright blue sits above a softer, pale blue area separated by a dark green band.
Above

Fleur Isbell: Code-generated colour pattern – Vietnam

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About the Author

Rob Alderson

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Rob Alderson is a freelance writer, editor and strategist. He was previously editor-in-chief of It’s Nice That and WePresent, and editor of Design Week. He publishes the newsletter Undo, which tries to make sense of how AI is changing design work, the design process and the design industry.

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