Stark in their simplicity yet full of character, Ganmu’s work perfectly exemplifies the idea that, sometimes, less is more. Relatively anonymous settings and nondescript characters make up her subject matter, but the consistent aesthetic and reoccurring elements of her work evoke a sense of familiarity with the characters. We watch as they navigate seemingly quotidian situations, made comical by Ganmu’s subtle injection of humour, exaggerating boredom or intrigue.
Graduating from the Beijing Film Academy where she studied 2D animation, she says: “When I was in college, I discovered a graphic novel by Hong Kong artist Chi Hoi and I realised then what it was that I wanted to express through my art. I wanted to capture emotional information in a safe area. Just the right amount of pain and confusion.”
Also influenced at the time by Japanese manga, she says this point of reference encouraged her to emphasise the contours of her illustrations. It gave her the ability to develop the dialogue and plot of each drawing as she figured out the composition. Taking these skills and a newly acquired iPad, Ganmu explains that she transitioned her artistic style to the realm of animation, which helped to enhance her ideas and capture “a relationship between emotions and the objective world.”
Switching between illustration and animation, her style remains the same, showcasing minimal details, basic forms and a limited colour palette. Only the contrast seems to change from medium to medium. With her static drawings demonstrating more attention to delicate, stippled shading, and her animations relying on black-white-colour block contrasts. Though, through the distinctive protagonists of her single-scene stories, both are immediately recognisable as her work.
- Victor Fonseca treats his graphic design practice like a “playground”
- Photographer Jack Latham investigates the hidden conspiracies of Bohemian Grove
- Stella Park’s warm illustrations reflect her outlook on life
- Ugly beauty and challenging established norms feature in Jade Palace's collaboration with Yat Pit
- Astrid Seme elevates an artist’s work by challenging it through the lens of design
- Elizabeth Hibbard’s unsettling photographs examine subjective experience with a visceral gaze
- New study claims to pinpoint the most creative time of day, down to the minute
- Singapore-based studio Swell explores the idea of the banished book
- "My little niece and my grandmother like the game equally": how Playables made the simply addictive Kids
- In being "open to possibilities" still life painter Duane Keiser paints the everyday joys of life
- What the cluck? KFC releases limited-edition bucket hat
- For Bizzarri-Rodriguez, book design “is everything except a science”