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How International Magic established it’s technology-bending design collaboration with Martine Rose

From virtual fashion shows to live web platforms, the studio consistently resists conventions to disrupt digital spaces.

Date
28 July 2026

“Each project with Martine is quite different,” says Adam Rodgers, founder of International Magic. It’s true: for nearly six years, International Magic have collaborated with fashion designer Martine Rose on a body of work that extends across an impressive and eclectic range of platforms, mediums and technologies. Over the years, the team have created large-scale virtual environments, 3D scanned animations, CCTV-inspired physical shows, campaign graphics, experimental video, web apps and more. These mediums are often digital, or designed with digital tools, but the projects throughout the collaboration often share a common underlying sense of physicality. Rather than seamless digital experiences, they’re rich in texture, disruption, emotion and cultural commentary.

“I met Martine through a mutual friend in 2020, right before lockdown, and our discussions were surrounding sustainability and community,” says Adam. These early conversations laid the groundwork for a collaboration shaped by many of the same concerns, emerging at a moment when culture was pushed online and we were forced to engage in human connection digitally. In 2021, their first project materialised in the form of the virtual, real-time fashion show What We Do All Day. Created collaboratively with Martine Rose’s global brand community, the project brings together content captured from contributors around the world, who were invited to document their daily lives and rituals during lockdown. Modelled on a brutalist London council estate, the virtual event space acted as a “time capsule” of the collective mood of the moment. Five years later, the project has taken on a new life as a physical installation, recently presented at the State of Fashion Biennale in Arnhem (14 May - 28 June 2026).

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International Magic: Ssense (Copyright © International Magic)

Each project with Martine Rose begins from a place of emotion: “Our collaborations usually start with a feeling that Martine wants to capture and convey, and every creative decision is in service of building that feeling for the audience,” says Ben McKinnon, creative producer at International Magic.

There’s a subversive quality that extends throughout the studio’s work for Martine Rose, where a willingness to embrace uncertainty becomes visible in the final aesthetic outcome. This tension is apparent in the Nike and Martine Rose Gaming Division collaboration, for which International Magic created the campaign artwork, graphics and retail installations. The collection, which dropped in October 2025, brings the Nike and Martine Rose sporting heritage into the world of gaming. International Magic’s artwork – featured in campaign imagery and ephemera created for in-store installations – fuses the visual language of athletic campaign photography with irony-laced references to obscure 90s video game culture, creating a unique and juxtaposing visual world.

“You can’t let reality limit the direction of travel, and that’s what lends these projects a slightly uncanny feeling. It’s very out-of-time, you have a lot of futuristic elements, almost fighting with a vintage sensibility. It’s something I love about the direction, it refuses convention for its own sake,” says Connor MacDonald, design engineer at International Magic. Another project, Our Channel – launched in 2023 – is a web-based platform that broadcasts six live stations spanning style, music, film, culture and news. The aesthetic experience is a collision of pirate television, retro gaming interfaces, DIY web culture and public-access broadcasting aesthetics. Jagged 8-bit typography set in an unexpectedly soft colour palette of pale lilac, warm orange and mint green create a strange tension that feels both nostalgic and futuristic.

The interface prioritises texture, mood and cultural memory over seamlessness or optimisation. Users are presented with five fixed channels with no ability to rewind or skip content and according to Connor, “it’s a bit clunky”, and purposefully so. That friction is intentional, and International Magic wanted to design an experience that destabilises expectations, forcing the visitor to think before engaging. As Connor says, it’s “made in direct opposition to the way media is typically consumed”.

There’s something refreshing about the conviction with which International Magic approaches its collaboration with Martine Rose. It might seem counterintuitive in our uncertain times, yet International Magic embraces experimentation wholeheartedly, allowing glitches, awkwardness and contradiction to remain visible rather than smoothing them away. It’s precisely this resistance that imbues the work with texture and layered meaning, allowing ephemeral digital projects to endure.

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International Magic: Ssense (Copyright © International Magic)

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International Magic: Ssense (Copyright © International Magic)

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International Magic: Ssense (Copyright © International Magic)

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International Magic: Nike Sonic Fox Boxart (Copyright © International Magic)

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International Magic: Scarlett Boxart (Copyright © International Magic)

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International Magic: Dover Street Market NYC (Copyright © International Magic)

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International Magic: Ssense (Copyright © International Magic)

Image: Eva Broekema

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About the Author

Caitlin Higgs

Caitlin (she/her) is researcher and editor on Insights, a research-driven department within It's Nice That. With a background in art direction and brand strategy, she is particularly interested in emerging behaviours, innovation and digital spaces. In 2025, she co-organised the first edition of interdisciplinary arts festival New Ways of Seeing.

Get in touch directly with Caitlin to discuss Insights’ events and reports. ch@itsnicethat.com

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