Launch Recite Me assistive technology
A 3D render of a small, dark blue sphere encased in a translucent, undulating white bubble. The object floats against a dark background with a cloud of soft pink smoke above it.

Digital sculptor and RCA student Lucy Hardcastle on working with Chanel and i-D

—
Date
13 December 2016

Lucy Hardcastle is mid-way through her masters in Experience Design at the Royal College of Art, but still somehow found time to complete a major collaboration with Chanel and i-D. The latest in its ongoing collaborative series of digital projects called The Fifth Sense, Lucy’s contribution Intangible Matter is an entrancing interactive online experience that visualises senses. Soundtracked by producer Fatima Al Qadiri and built by Stinkdigital, it’s one of the most genuinely immersive digital projects we’ve seen recently.

“I think the emergence of this kind of work is really exciting as a new way to communicate and experience ideas,” Lucy says. “In the same way that VR pieces are most successful as empathy machines, WebGL is a really interesting way to tell a story or in this case create something that’s physically impossible in the real world.”

The artist works across digital and physical media, with an underlying focus on “reconnecting people with their senses,” she says, and has already established a strong reputation for her sculptures, real and rendered. “I like exploring the line between physical and virtual,” Lucy says. “I’m all about getting people to focus on their sense of touch through my work. I love when people either want to touch work through the screen, or can’t tell if something is real or not.”

Her BA project Glow gained her acclaim, and was one of her first experiments using Cinema 4D, where she explored “disconnection of reality and loss of tactility in digital culture,” she explains. This resulted in ethereal works that she says depict “the purity and escapism I felt during periods of meditation and solitude”.

For her project Pillow + Ball her digital objects were realised in physical form: “plump” glass sculptures indented with different coloured balls. These were shown at the Chelsea College of Arts Alumni show during LDF 2015. Following this, Lucy was commissioned by Frame magazine for its Milan 2016 exhibition What’s the Matter. She created Phygital Objects, a series of works that continued her Pillow + Ball series, for show examining the theme of “how digital informs the physical and vice versa within design” – a common talking point across culture at the moment.

“Right now I’m interested in the degradation of experience and memory through the relationships we have with our devices. I really want to question the idea of information versus knowledge in terms of how we consume media, and communicated that through physical materiality, and textural information.”

A 3D render of a translucent, gel-like blob resting in a white, undulating landscape. The surrounding environment consists of soft, cloud-like folds that create a bright, ethereal space.
Above

Lucy Hardcastle: Intangible Matter

A 3D render of a large, iridescent pearl centred against a chaotic backdrop of shattered white and black shards. A soft pink glow emanates from the middle, surrounded by smaller pearls and jagged, crystalline fragments.
Above

Lucy Hardcastle: Intangible Matter

A 3D render of a fragmented stone ring floating in a black void. Below it, a dark, liquid surface ripples with metallic, silver reflections.
Above

Lucy Hardcastle: Intangible Matter

A 3D render of smooth, pearlescent white droplets floating against a deep purple background. A central droplet is surrounded by a glowing, textured cloud of smaller purple particles.
Above

Lucy Hardcastle: Intangible Matter

A 3D render of a white, minimalist space featuring a fluted wall. A translucent turquoise sphere and a textured mint green cube float among several smaller, clear bubbles.
Above

Lucy Hardcastle: Glow

A 3D render of iridescent, fluid shapes is printed on two hanging fabric banners. A curved white neon light sits on a white plinth in front of the prints.
Above

Lucy Hardcastle: Glow

A 3D render of translucent, glass-like shapes and spheres floating in a bright, white space. The fluid forms overlap and refract light, creating a sense of depth and transparency.
Above
Left

Lucy Hardcastle: Glow

Right

Lucy Hardcastle: Glow

A 3D render of glossy, transparent spheres and organic shapes in a minimalist white space. Bright, diagonal strips of white light reflect across the curved, glass-like surfaces.
Above

Lucy Hardcastle: Glow

A sculpture of a red velvet sphere resting on a clear, inflated plastic shape. The piece is set against a plain white background.
Above

Lucy Hardcastle: Pillow + Ball

A vibrant blue, rounded sculpture sits atop a textured blue plinth. The piece has a soft, matte finish and a deep indentation at the top.
Above
Left

Lucy Hardcastle: Phygital Objects

Right

Lucy Hardcastle: Phygital Objects

A large, turquoise glass sphere sits beside a curved piece of clear glass with a yellow core. A deep red velvet fabric drapes behind the objects.
Above

Lucy Hardcastle: Phygital Objects

Share Article

About the Author

Jenny Brewer

—

Jenny oversees editorial output across It’s Nice That. Get in touch with writing pitches for features or opinion pieces, big creative story tips, or questions about all things editorial. [email protected]

To submit your work to be featured on the site, please see our Submissions Guide.

It's Nice That Newsletters

Fancy a bit of It's Nice That in your inbox? Sign up to our newsletters and we'll keep you in the loop with everything good going on in the creative world.