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A 3D render of a white hand floating above a grid of small, grey cylinders. The hand is surrounded by a cloud of white particles that splash upwards from the surface.

Studio Above&Below uses code and emerging tech to improve our planet's wellbeing

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Date
16 August 2018

In November 2017, Daria Jelonek and Perry-James Sugden were picked as finalists for the Wired Creative Hack Award Japan. Having met at the Royal College of Art two years prior, consequently collaborating on several projects, the pair used the award as a springboard to launch their studio Above&Below. A collaborative practice, the studio explores how digital and interactive tools can create positive changes in relation to our environment and human behaviours.

Working across immersive and interactive installations, motion graphics, spatial design, 3D material and AR, the studio’s name also represents the key facets of its work. Above reflects the space which sits on top of the studio’s practice and allows for speculative art and design works, which can create discussions with an audience. Below, however, is the counterpart, reflecting its research-led approach. A framework which creates meaningful concepts, enabling them to push the boundaries of ordinary digital design. This approach results in projects such as Terrain which examines the space between the digital and physical world, or Merge, an abstract computer-generated animation expressing the moment in time when a human interacts with a screen.

Below, we catch up with Daria and Perry to hear more about their fascinating work and how they developed their unique practice straddling art, design, technology and theory.

A 3D render of a hand resting on a floating, translucent mesh of dots. The scene is set against a black background above a grid of small, grey cylinders.
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Studio Above&Below

It’s Nice That: How did you both get into design and what attracted you to it over other creative mediums?

Above&Below: Both of us have a long interest in hands-on creations – having specialised in screenprint, film and spatial design. But we soon realised, our curious desire is to explore the digital and interactive world of design by pushing the boundaries between the physical and virtual world.

Combining this ambition with speculative design approaches, we believe design is the right tool for us to make complex topics tangible in order to create discussions on and offline.

INT: How would you describe your studio’s mission?

A&B: The studio’s aim is to wire unseen connections together to create new experiences through which we believe we can change a human behaviour for the better. We believe in exploring new or old human behaviours and new visual languages if we focus on future scenarios in which emerging technologies and code have the potential to improve our planet’s wellbeing. We always try to push the boundaries of how emerging creative technologies are used – to not only make use of the technologies but reveal and explore their potential for new interactions between human, machine and the environment.

A large, textured grey sphere sits on a pale gallery floor. Beside it lies a black circular mat featuring a high-contrast image of a rocky landscape.
Above

Studio Above&Below. Photograph: Lorna Allan

INT: Tell us more about your theories in relation to how emerging tech and code can help build a better future for us? How are your projects working towards this?

A&B: We believe in the rise of a new terrain between our physical and digital environment, showing and discussing this through our commissions, artworks, talks and workshops we give. Our recent work Terrain, for example, looks into real-world physics and materials’ sustainability resulting in a speculative film and AR experience as a stimulus for the audience to experience and see what’s under an object’s surface.

Yes, we use academic theories, but we are more into hands-on research as a base for our projects. Our current year-long commission by Collusion in Cambridge is a good example for that. We are looking into people’s consumer behaviours and essential objects for living. In doing this, we explore how augmented reality could lead us to less consumption, shrinking or slowing physical production.

But let’s take NextNatureNewtwork’s theory that technology is humans’ new nature. If you understand this process, you can use emerging technologies such as augmented reality, virtual reality, robotics and machine learning to provoke and shape new human habits. After a while technology becomes part of our everyday life and therefore natural for us. Above&Below’s aim is, therefore, to take this possibility and create new positive interactions with our environment. So what if design has the power to create lasting changes in people’s habits and do something good for our planet and societies?

Above&Below will be exhibiting and giving a talk on sustainable AR at London Design Festival from 15–23 September.

A person holds a smartphone to take a photo of a circular mirror lying on a light grey floor. The mirror reflects a bright overhead light, which is also visible on the phone screen.
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Studio Above&Below. Photograph: Lorna Allan

A person holds a smartphone displaying a black and white abstract image. In the background, a large, textured white sphere sits on a pale floor.
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Studio Above&Below. Photograph: Lorna Allan

A 3D render of a white, jagged mountain range sitting atop a white hemisphere. Small, colourful textured shapes in green, blue and black are embedded into the snowy slopes.
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Studio Above&Below

An abstract image of flowing, translucent blue shapes that overlap and curve. The forms resemble ink swirling in water or draped fabric against a pale blue background.
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Studio Above&Below

A 3D render of several glossy, deep blue organic shapes clustered together. The smooth, translucent forms overlap and glow softly against a plain white background.
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Studio Above&Below

A 3D render of a row of glossy blue, pill-shaped objects arranged in a rhythmic, zig-zagging line. The shapes are set against a matching blue background and reflect on a polished surface below.
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Studio Above&Below

A 3D render of two abstract, metallic silver forms against a plain grey background. One is a large, irregular organic shape with a glossy, liquid-like surface, while a smaller ring-like form floats above it.
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Studio Above&Below

An art installation in a white gallery space with exposed wooden ceiling beams. A large grid of screens lies flat on the floor, accompanied by a white wall with an organic cutout and a grey stone sphere.
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Studio Above&Below. Photograph: Lorna Allan

A grid of nine screens lies flat on a white gallery floor, displaying a fragmented blue image of underwater branches and a globe. A small black speaker sits beside the installation, with a stone sphere and a circular object nearby.
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Studio Above&Below. Photograph: Lorna Allan

A 3D render of a dark, geometric cube floating above a curved concrete road. The scene is set within a minimalist, brutalist structure featuring a high ceiling and a wall of vertical slats.
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Studio Above&Below

A tablet is mounted on a plain white wall. Its screen shows a digital image of a dark, jagged rock floating in a calm blue sea.
Above

Studio Above&Below. Photograph: Lorna Allan

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About the Author

Ruby Boddington

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Ruby is Senior Creative at It's Nice That, overseeing our visual output across platforms and projects. Before that, she was associate editor on the editorial team, after joining in September 2017 following graduation from Central Saint Martins.

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