- Words
- Paul Moore
- —
- Date
- 3 September 2025
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“I’m definitely a magpie!” Hugh Miller on joining Pentagram, collecting things, and the importance of subtlety
We chat to the acclaimed graphic designer and art director as he becomes Pentagram London’s newest partner.
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Pentagram London has not only just moved (to Islington), this week it welcomed a new partner, the graphic designer and art director Hugh Miller. Earlier in Hugh’s career, Hugh worked within the brand teams of Nokia and Microsoft. As co-founder of the London office of the international design studio Bond, he led a series of projects that combined elegant ideas with material sensitivity and intelligent execution. Prior to this, while at Spin he worked on projects including the Whitechapel Gallery identity and campaigns for clients such as Nike, MTV and the Haunch of Venison Gallery.
His record sleeve design for SO/LO’s At the End of the World, Plant a Tree received the inaugural Freda Sack Award – the highest honour from the International Society of Typographic Designers. Fellow Pentagram partner Matt Willey in New York has described Hugh’s work as “sophisticated and timeless, and intelligent and beautiful,” and Hugh himself as “a wonderful designer and, much more importantly, a lovely human.” Paula Scher says: “Hugh brings tremendous expertise to Pentagram that stretches from large beautifully handled corporate projects to cultural works of immense beauty and wit.”
Here, we chat to Hugh about his love for type, the creatives who inspire him, the projects that have shaped his practice, and his belief that “design should reward the slow encounter”.
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Hugh Miller: LogoArchive: Akogare 憧れ issue (Copyright © LogoArchive)
Paul Moore:
Hi Hugh — congrats on becoming Pentagram London’s newest partner! How are you feeling about it all? What’s your history with the agency?
Hugh Miller:
Thank you, it’s an incredible honour. For me joining Pentagram presents a unique chance to scale things up, and to take on bigger projects while still refining the craft-based approach I’ve been building.
Pentagram has always been there as a reference point for me, both for the calibre of its work and the philosophy of independence it fosters among its partners. The first time I really became aware of what it stood for was when I had the privilege of hearing Alan Fletcher talk at an Icograda event.
My history with the agency is one of admiration from the outside, so stepping into this role feels a bit surreal. I first crossed paths with partners Jody and Luke whilst working in-house with Nokia over 20 years ago. We kept in touch and followed each other’s career paths. We nearly worked together again as I’d commissioned them to work on a project for Ford. That job ended up falling through, but it was a catalyst to start the conversation again.
Hugh Miller (Copyright © Andrés Fraga, 2025)
“It’s the projects that sit at that junction – where design holds both intellectual clarity and emotional charge – that have shaped me most.”
Hugh Miller
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Bond: Type Directors Club (Copyright © Bond, 2020)
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Bond: Type Directors Club (Copyright © Bond, 2020)
PM: Can you tell us a bit about your practice and how it’s built to this point? Who were your early influences and what projects have shaped you?
HM:
Most recently I’ve been splitting my time between working at Ford in their Human Centred Design studio, on various freelance projects and acting as a visiting lecturer at the University of Greenwich and University of Salford.
I guess you could say that my practice has grown out of a love for typography, music culture, and the intersection of design with lived experience. Early on, I was shaped by designers who treated type as voice and was strongly influenced by studios such as Grapus, Studio Dumbar, Tomato, 8VO and MM Paris. Designers like Wim Crouwel, Vaughan Oliver, Irma Boom, Barbara Wojirsch and Dieter Rehm showed me how form and feeling can co-exist.
I will always bring the craft element to a job, whether it’s for big tech or art institutions. And it’s the projects that sit at that junction – where design holds both intellectual clarity and emotional charge – that have shaped me most.
PM: What type of work defines your practice, what do you love doing, what are you proud of – and what do you want to do more of?
HM:
At the core, I love projects where design feels like authorship, and where the work can have a point of view, a rhythm. For me, the most satisfying projects have typography at their heart and encompass an element of craft and, where appropriate, print.
I’m proud of the pieces that have been on both ends of the spectrum, whether that’s the restrained typographic identity for Map Project Office or the playful campaign for the TDC65 Type Directors Club NY. I’d like to do more work that creates cultural impact, projects that live in the world, get talked about, and shift how people see things, however subtle.
Hugh Miller: Map Project Office (Copyright © Hugh Miller, 2025)
Hugh Miller: Map Project Office (Copyright © Hugh Miller, 2025)
“I really believe that a piece of design should reward the second look, the slow encounter.”
Hugh Miller
PM:
Your work has been described as having “beauty and wit” and “material subtlety”. What are some of your influences or sources of inspiration outside of the design world that inform your work, and what is the importance of subtlety in design?
HM:
Art and illustration have always been a huge influence, and I take a lot from architecture, music, and film direction, food (particularly baked goods). I’m a cultural melting pot and collecting things has always been part of my DNA – I’m definitely a magpie!
I also love architecture for its balance of material and space, music for its rhythm and layering and film for its pacing and framing. Subtlety matters to me because it’s about leaving space for the audience to discover elements for themselves.
I really believe that a piece of design should reward the second look, the slow encounter. Wit and beauty are the hooks, but subtlety is what keeps people engaged.
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[SO/LO], At the End of the World, Plant a Tree (Copyright © Hugh Miller)
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[SO/LO], At the End of the World, Plant a Tree (Copyright © Hugh Miller)
PM:
You’ve worked with a wide range of clients, from major corporations like Ford, Nokia, Nike and Microsoft, to record sleeve design (which won you the 2024 Freda Sack award). How does your design approach or creative process change when working with such different clients, and what is a common thread, would you say?
HM:
I try to stick to the same core principles – whether the client is more corporate or cultural, they are all about culture and I look for the human connection. I find that the process adapts to scale, and with global corporations the challenge usually is to create coherence across huge, complex ecosystems. It’s about storytelling, finding the narrative core and expressing it with clarity and personality.
Whether it’s a global identity or a single record sleeve, it’s about finding truth and making it visible.
Copyright © Hugh Miller
“ I’m a cultural melting pot and collecting things has always been part of my DNA – I’m definitely a magpie!”
Hugh Miller
Spin: collated sketches from Whitechapel Gallery identity development, 2003 (Copyright © Hugh Miller)
PM:
You’re on the board for the International Society of Typographic Design. Can you elaborate on a specific project where typography was a critical tool for storytelling and what made it so effective?
HM:
The project that I worked on for the Type Directors Club where type became the primary voice is one example. We treated typography not just as a vessel for information but as the character of the institution itself. Elastic and dynamic, it was effective, white still experimental and challenging. It did divide opinion, but most importantly it started a conversation and people connected with that.
Typography has the capacity to carry tone in a way that imagery sometimes can’t. My early influences were illustrators and I nearly took that path at university, so I guess I still illustrate, but with type!
Hugh Miller: ISTD book (Copyright © Hugh Miller)
Hugh Miller: Twenty-six characters: An alphabetical book about Nokia Pure (2011) (Copyright © Hugh Miller)
PM:
How do you think the design industry has changed in the past few years, what are the major factors you’re seeing impacting that? And where do you see it heading now?
HM:
Recently the pace of change has accelerated dramatically, and technology, social media and AI have all have reshaped the role of design. It’s no longer just about creating static identities, but about designing living systems that adapt and respond in real time. At the same time, there’s a growing need for authenticity and responsibility, and to consider important things such as the environment, and designers are increasingly being asked to consider ethics, sustainability and inclusivity – which is how it should be.
I’m always weary of predicting the future – the truth is I don’t know. But, from what I can and have experienced, the industry is heading towards a crossover of boundaries: between disciplines, between the digital and the physical, and between client and audience. I think that the most exciting work will be the kind that navigates that fluidity with imagination.
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Hugh Miller: Scandium (Copyright © Hugh Miller)
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Hugh Miller: Scandium (Copyright © Hugh Miller)
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[SO/LO], At the End of the World, Plant a Tree (Copyright © Hugh Miller)
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About the Author
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Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025 as well as a published poet and short fiction writer. He studied (BA) Fine Art and has a strong interest in digital kitsch, multimedia painting, collage, nostalgia, analog and all matters of strange stuff.