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A digital collage featuring three people posing against a psychedelic, glowing background. Above them, bold, distorted lettering in green and red reads “GUCCI DEEPDREAM”.

A portal into fun, silliness and childlike imagination: Sofa magazine’s fourth issue collaborates with Gucci

Studio Yukiko and Sofa magazine's editors talk us through the playtime issue of the experimental mag featuring the wonderful works of Max Guther, Alexis Beauclair and Alice Z Jones, just to name a few.

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Date
3 March 2020

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The latest issue of Sofa magazine is back with a big fat bang! Once again featuring the awesome design skills of one of our favourite twosomes, Studio Yukiko, the fourth issue of this contemporary mag whole-heartedly reflects its theme; It’s Playtime! Uncovering life beneath the bravado of social media, Sofa Issue 04 expresses game-like whims and childlike freedom through its fantastical spreads. “Sofa is supposed to feel like an editorially and visually exhilarating rollercoaster ride through various, and sometimes opposing emotions and opinions,” the magazine’s editor Caia Hagel tells It’s Nice That. It’s a fun-filled attitude adopted by the Berlin-based Michelle Phillips and Johannes Conrad – the founders of Studio Yukiko and former Ones to Watch – who communicate a sense of ludicrousness across the spirited spreads to match the content’s theme.

This is exemplified in the Gucci X Sofa editorial collaboration. Yes that’s right, Gucci. Sofa has collaborated with the Italian fashion house since its second issue, over time building up a relationship of creative freedom and trust to tell the Gucci story in a unique way. “We knew we wanted to do something illustrative or collage-based and also very dreamy,” Michelle tells It’s Nice That on the segment which, in one word, can only be described as playful. “Illustration has the potential to bring its own strong sense of storytelling to any brief,” continues Johannes, “and as ubiquitous as it is in editorial formats, we felt it was rarely used to its full potential within fashion editorials.”

The pair pitched the innovative work of illustrator Thami Nabil to the fashion house, and “it didn’t take much to get it approved,” given the exciting visuals of the Paris-based creative. With this editorial, Michelle and Johannes wanted to take the word ‘play’ quite literally. Drawing on nostalgia from 90s board game ads and rewatching the original film Jumanji, Michelle and Johannes delved deep into the visual trickery of Roger Rabbit and Space Jam to inspire the wacky collaboration. In turn, the designers came up with a “dreamy psychedelic game where our players move into a deep dream which they eventually become stuck in,” and as you can see by the images, it’s pretty great.

A digital collage featuring three people set against a surreal, iridescent backdrop of swirling colours. One person wears a bright green suit, while another wears a yellow top and pink trousers, and a third figure is partially obscured by distorted, holographic effects.
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Studio Yukiko: Sofa magazine 004

In the words of Caia, “Gucci is one of the few high-spirited brands in fashion which is ironic as an old Italian fashion house that still caters to the grandmothers of Italy.” On one hand, it has a rich history in its haute couture sophistication, but on the other, it has earned its power to be experimental and daring. “The vision since Alessandro Michele has been at the helm feels adolescent in the way it has the power to carry you back through a gentle fog into a time in life when there was freedom and feelings,” adds Caia, “like that heady time in high school where hormones, identity experiments, simple happiness and losing your mind inside the metamorphosis of your own body is a whole mood.” It’s a vibe that is not too dissimilar from Sofa, so with that in mind, the resulting campaign came about organically.

“For Sofa,” explains one of the editors Ricky, “we’re consciously working with styles and visual languages that are totally inappropriate for most of our other projects, which makes it a lot of fun.” It seems to cover anything and everything, from politics, to the aesthetics of butt cheeks. All in all, embracing unconventional means of communication to amplify the idea that “a diverse media diet is the currency with the most nutritional value.” Delicately balancing elements of high and low culture together in a staple-bound, glossy print publication for a bargain price of only six euros, it’s a magazine of clashing dualities all in one place.

Elsewhere in the mag, Michelle and Johannes had the pleasure of working with the German porcelain maker KPM and the artist Sebastian Haslauer, photographed by Philotheus Nisch. “Sebastian arrived at Johannes’ birthday party this year with this incredible crocodile party snack,” says Johannes, “which birthed the idea for the whole cover story.” Staying up “way past [their] bedtime to shoot the three comical covers, the collaborators recalls “getting high on all the snacks [they] made” to make these covers come to life with panache. Also featuring the talented likes of Aidan Zamiri, Max Guther, Alexis Beauclair, Alice Z Jones and Ben Mendelewicz, the accomplished roster came together to deliver a printed portal into fun, silliness and imagination.

GalleryStudio Yukiko: Sofa magazine 004

A digital collage featuring four people set against a psychedelic, iridescent background of swirling colours and light. In the foreground, a person in a bright orange top points upwards, while three other figures stand to the left in coordinated colourful outfits.
A digital collage featuring two people amidst a swirl of distorted, iridescent shapes and neon colours. On the right, a person in a green suit reaches out towards a central, stylised figure with a wide, grinning face.
Three people pose closely together against a psychedelic, distorted background of swirling neon colours. They wear bright yellow and green clothing, with a Gucci waistband visible on one figure.
Three magazine covers for “Sofa” are displayed against a black background. Each cover features the headline “It’s Playtime!” and a different image: a watermelon carved like a monster, a person in a psychedelic setting, and a 3D render of a person with futuristic makeup.
An open magazine spread features a stark black-and-white photograph of a person lying flat on their back. Across the centre of the image, the word “Die.” is printed in a bold, white serif typeface.
A diptych of two surreal compositions. On the left, a white ceramic figure holds a sandwich shaped like a mobile phone, complete with ham and pea buttons. On the right, an apple sits atop a white pedestal, surrounded by radiating lines of marshmallows against a golden sky.
A digital collage for a magazine spread features a person standing centrally in an ornate gold frame. They are nude, with green leaves placed over their body, surrounded by floating roses and crystals. Large, curved orange text reads “Ass Chateau”. Two smaller oval portraits flank the central figure, with text below them reading “Rachel Rabbit White” and “Sachi Flower”.
A 3D render of a person holding a black game controller, viewed from behind their shoulder. Large, bold text across the top reads “MAG JAM: NEXT LEVEL”, with a credit on the left stating “ILLUSTRATION BY PAOLA PIKKA”. A row of circular portraits of people appears at the bottom under the heading “OUR GIRL GAMERS:”.
A double-page magazine spread featuring a close-up of a person’s face, cropped to show one eye and their forehead. The image is overlaid with columns of text and a large pull quote that reads, “I was shocked, because it was the first time I saw a character with sexuality.”

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Studio Yukiko: Sofa magazine 004

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About the Author

Jynann Ong

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Jynann joined It’s Nice That as an editorial assistant in August 2018 after graduating from The Glasgow School of Art’s Communication Design degree. In March 2019 she became a staff writer and in June 2021, she was made associate editor. She went freelance in 2022.

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