New book celebrating interactive print design as an antidote to digital overkill
Anyone with even a passing interest in graphic design will know that more and more studios are trying to create something people can interact with. Stultified and over-saturated by the mass of visual information with which the digital age bombards us, we are crying out to rediscover the joys of tactility (or so the received wisdom goes). And by maximising the hands-on potential of print, designers can reconnect us with these pleasures and at the same time help secure the future of this much-loved medium. It’s an interesting cultural current and the new Viction:ary publication entitled (appropriately enough) Hands On showcases means of “of establishing dynamic dialogues between print matters and individuals in real life” from the likes of Ariane Spanier, Bas Koopmans and Sagmeister Inc. Whether it’s inviting people to blow up a letter, solve a puzzle, erect a forest or play a sound this work is testament to the enduring power of real-time, real-life interaction. Take that computers! (I didn’t mean it, don’t crash…)
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
Viction:ary: Hands On
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Rob Alderson is a freelance writer, editor and strategist. He was previously editor-in-chief of It’s Nice That and WePresent, and editor of Design Week. He publishes the newsletter Undo, which tries to make sense of how AI is changing design work, the design process and the design industry.

