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A screenshot of the Geoguessr website showing a street-view image of a wooden pier and houses by a waterfront. To the right, a world map allows the player to “Make guess”, with a score of 4,080 points shown below.

Web: Map-based competitiveness courtesy of utterly addictive GeoGuessr

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Date
7 June 2013

Hey gang – you know what we haven’t done for what feels like ages? Give you something to fritter away your Friday afternoon to the chargrin of your employers, that’s what. So join us in sticking it to “The Man” with the help of the simple yet utterly addictive GeoGuessr. Anton Waller’s creation has been doing the rounds on social media for a few weeks now and we tried to resist, we really did. But the combination of detective work, geographical nous and the opportunity to compare scores with your friends, your co-workers or even that most worthy adversary – yourself – all proved too much. So if you’ve already seen this take some to rediscover it; if you haven’t then take the blue pill and I’ll show you how deep the rabbit hole goes…

A screenshot of the Geoguessr website showing a street-level view of a small wooden building with a porch. To the right, a world map allows the player to “Make guess” for the location.
Above

Anton Waller: GeoGuessr

A map of Europe and Asia with a red line connecting two points. The line runs from a green marker labelled “A” in Russia to an orange marker labelled “B” in the United Kingdom.
Above

Anton Waller: GeoGuessr

A screenshot of the Geoguessr website showing a game in progress. A Google Street View image of a grassy hillside and a small wooden building is paired with a world map for making a guess.
Above

Anton Waller: GeoGuessr

A world map showing coloured lines connecting various locations marked with lettered pins. The lines link points in the US, Europe, Africa, Russia and Australia.
Above

Anton Waller: GeoGuessr

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About the Author

Rob Alderson

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Rob Alderson is a freelance writer, editor and strategist. He was previously editor-in-chief of It’s Nice That and WePresent, and editor of Design Week. He publishes the newsletter Undo, which tries to make sense of how AI is changing design work, the design process and the design industry.

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