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9 November 2026
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Kingston’s Rachel Gannon on why design education must learn to sit with uncertainty

It’s a tough time for people starting out in the creative industry right now. Together with Creative Lives in Progress we asked 27 people to predict what starting a creative career will look like over the next three years.

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Date
9 November 2026

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Starting a creative career has rarely felt harder. Junior roles are disappearing, budgets are tightening and AI is taking over much of the work that new starters once learned on. So we asked studio founders, recruiters, educators, organisations and emerging creatives themselves to predict what they think starting a creative career will look like over the next three years. What skills will matter most? How will the pipeline work? And what can people do to take advantage of new opportunities? Their answers will help shape how Creative Lives in Progress can best support emerging talent through this period and beyond.

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Rachel Gannon, Associate Professor, Head of School of Design at Kingston University

I have no idea. And I don’t think anyone does. That’s not a comfortable thing to say, and it isn’t an easy thing to live with as a designer or educator. The uncertainty about what starting a creative career will look like creates real anxiety for our whole community; students, academics and alumni. We do need to get better at sitting with that uncertainty and at resisting the urge to race to solutions. But that shouldn’t be an excuse for inaction, which is why we have spent the last year developing our position on design education for a rapidly changing world: DesigningWith:.

The School of Design spans fashion, graphic design, illustration, animation, interaction, interior, and product and furniture design. No two creative practices are the same, and these disciplines are shifting very differently. For example, illustrators have good reason to be fearful: the Association of Illustrators found 46% of those surveyed have lost work to generative AI, while the Design Council’s latest industry report doesn’t yet see a negative impact on design roles.

What connects us is that every graduate now faces overlapping crises at planetary scale: accelerating climate crisis, deepening social inequality, and the transformative impact of AI on work. Design education must change. Kingston University’s pioneering Future Skills strategy identifies the transversal capabilities, skills and dispositions graduates will need to thrive in this world, such as collaboration, self-awareness and empathy. DesigningWith: is our answer, a way of working and a statement of intent.

“The graduates who thrive will be those who can hold uncertainty, have the confidence to ask the right questions and have the agency to respond.”

Rachel Gannon, Associate Professor, Head of School of Design at Kingston University

It starts from the designer as a living, breathing person, and design as a fundamentally human activity, concerned with individual and collective relations, behaviours, needs and interactions. That means shifting our emphasis from what design produces to how designers operate, and from design done for people to design done with them. It points towards a post-disciplinary practice in which design acts as connective tissue across fields of knowledge, and it asks designers to practise responsibly: to develop the ability to respond, and to take on the responsibility inherent in that ability. This is what enables them to ask the right questions. Who benefits and who bears the cost? What resources does this depend upon? What future does this help to create?

So, my prediction is that creative careers will continue to change, some unrecognisably so. The graduates who thrive will be those who can hold uncertainty, have the confidence to ask the right questions and have the agency to respond.

This series has been put together in collaboration with It's Nice That's sister company Creative Lives in Progress; a creative careers resource, on a mission to transform the way emerging talent access, understand and connect with the industry. Find out more at creativelivesinprogress.com

Explore the full series

Creative Agencies and Studios

Caterina Bianchini, Co-Founder and Executive Creative Director at NARI Design
Joe Cooper, Head of Design at Represent
Dan Crowder, Founder and Managing Director at Craft
Simon Dixon, Co-Founder at DixonBaxi
Cat How, CEO and Founder at HOW+HOW
Jan Jenson, Chief Talent Officer at Residence
Joseph Lebus, Design Director, London Principal at Porto Rocha
Tadhg McCarthy, Co-Founder at Elsewhen
Max Ottignon, Co-Founder at Ragged Edge
Pali Palavathanan, Co-Founder and Creative Director at Templo
Lisa Smith, Global Chief Design Officer at Uncommon Creative Studio
Liz Stone, Co-Founder and Global Chief Creative Officer at OK COOL
Iain Tait, Founder at Food
Marcus Wendt, Founder and Chief Creative Officer at FIELD.IO

Education

Jay Anderson, Course Director, BA Graphic Design at Birmingham City University
Rachel Gannon, Associate Professor and Head of School of Design at Kingston School of Art, Kingston University
Dr Anna Kiernan, Associate Professor of Creativity and Literary Culture at University of Exeter
Professor Rebecca Wright, Deputy Vice Chancellor at Norwich University of the Arts
Derek Yates, Associate Professor and Head of Industry Integration & Curriculum Development at Ravensbourne University London

Organisations supporting entry level creatives

Oliver Benjamin, Director of Employment and Skills at A New Direction
Hilary Chittenden, Creative Learning Consultant
Paul Drake, Foundation Director at D&AD
Nik Gunn, Policy Adviser at Creative Industries Policy and Evidence Centre
Fran Plowright, Founder at Meet a Mentor
Isabel Sachs, Director at I LIKE NETWORKING

Emerging Creatives

Mina Pope, Design Intern at Studio Moross
Anas Houssein, Designer at the chase

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