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Craft’s Dan Crowder on why your first creative job will be a fixed-term contract
It’s a tough time for people starting out in the creative industry right now. Together with Creative Lives in Progress we asked 27 people to predict what starting a creative career will look like over the next three years.
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Starting a creative career has rarely felt harder. Junior roles are disappearing, budgets are tightening and AI is taking over much of the work that new starters once learned on. So we asked studio founders, recruiters, educators, organisations and emerging creatives themselves to predict what they think starting a creative career will look like over the next three years. What skills will matter most? How will the pipeline work? And what can people do to take advantage of new opportunities? Their answers will help shape how Creative Lives in Progress can best support emerging talent through this period and beyond.
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Dan Crowder, Founder and Managing Director at Craft
Two shifts are already underway, and together they change what a first creative job looks like.
First, the work juniors have always cut their teeth on, like moodboarding, rollout and revisions, is being squeezed from both sides. AI does some of it outright, but more significantly it speeds up everything around it, so a senior designer can now pick up those tasks themselves rather than handing them down. Add clients wanting answers faster than ever, and the traditional junior workload starts to disappear
From the conversations we’re having at Craft, there are plenty of people who can execute, but far fewer who combine craft with judgement. Lisa Smith at Uncommon made a related point in our recent Creative Talent Edit, pointing out that agencies either invest in young talent or it doesn’t get brought in at all. I think many won’t invest because they see it as a costly risk, but it doesn’t have to be.
That ties in with the second shift: new employment rights in the UK, which apply from day one in a job, are pushing employers towards fixed-term contracts to limit their risk. My prediction is that within three years the typical first creative role will be a 6-12 month contract, with a permanent offer coming after you’ve proved yourself. Our placement data already shows leading studios aim to convert over 50% of temporary hires into full time roles in the future. “Try before you buy” is becoming the norm.
“My prediction is that within three years the typical first creative role will be a 6-12 month contract, with a permanent offer coming after you’ve proved yourself.”
Dan Crowder, Founder and Managing Director at Craft
More generally, emerging talent need to reconsider what they’re showing in applications and interviews. Portfolios will count for less, because every portfolio now looks polished, and judgement will count for more. Hiring managers tell us that at junior level they’re screening for attitude, curiosity and temperament, because skills can be taught and disposition can’t, so basically, don't assume you're getting hired for your work. Entry level talent need to adjust how they prepare for interviews, internships – basics, presentation skills, storytelling, question asking. Lean towards being a generalist too – the writer who can move into motion or the designer who writes good copy – and assume AI fluency is expected, not a point of difference.
For employers, the responsibility is to make the onboarding and induction process meaningful, by agreeing what success looks like at six months and giving someone ownership of developing the person. Skills England found employer training investment fell 19% between 2011 and 2024. If a trial contract is just cheap extra capacity with no one developing the person, the pipeline of future seniors dries up.
Used well, though, a fixed term contract makes it less risky to back potential over polish. The studios that do will find the juniors they keep being told don’t exist.
This series has been put together in collaboration with It's Nice That's sister company Creative Lives in Progress; a creative careers resource, on a mission to transform the way emerging talent access, understand and connect with the industry. Find out more at creativelivesinprogress.com
Explore the full series
Creative Agencies and Studios
Caterina Bianchini, Co-Founder and Executive Creative Director at NARI Design
Joe Cooper, Head of Design at Represent
Dan Crowder, Founder and Managing Director at Craft
Simon Dixon, Co-Founder at DixonBaxi
Cat How, CEO and Founder at HOW+HOW
Jan Jenson, Chief Talent Officer at Residence
Joseph Lebus, Design Director, London Principal at Porto Rocha
Tadhg McCarthy, Co-Founder at Elsewhen
Max Ottignon, Co-Founder at Ragged Edge
Pali Palavathanan, Co-Founder and Creative Director at Templo
Lisa Smith, Global Chief Design Officer at Uncommon Creative Studio
Liz Stone, Co-Founder and Global Chief Creative Officer at OK COOL
Iain Tait, Founder at Food
Marcus Wendt, Founder and Chief Creative Officer at FIELD.IO
Education
Jay Anderson, Course Director, BA Graphic Design at Birmingham City University
Rachel Gannon, Associate Professor and Head of School of Design at Kingston School of Art, Kingston University
Dr Anna Kiernan, Associate Professor of Creativity and Literary Culture at University of Exeter
Professor Rebecca Wright, Deputy Vice Chancellor at Norwich University of the Arts
Derek Yates, Associate Professor and Head of Industry Integration & Curriculum Development at Ravensbourne University London
Organisations supporting entry level creatives
Oliver Benjamin, Director of Employment and Skills at A New Direction
Hilary Chittenden, Creative Learning Consultant
Paul Drake, Foundation Director at D&AD
Nik Gunn, Policy Adviser at Creative Industries Policy and Evidence Centre
Fran Plowright, Founder at Meet a Mentor
Isabel Sachs, Director at I LIKE NETWORKING
Emerging Creatives
Mina Pope, Design Intern at Studio Moross
Anas Houssein, Designer at the chase
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