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9 November 2026
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Marcus Wendt on why the next creative career is the one you invent yourself

It’s a tough time for people starting out in the creative industry right now. Together with Creative Lives in Progress we asked 27 people to predict what starting a creative career will look like over the next three years.

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9 November 2026

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Starting a creative career has rarely felt harder. Junior roles are disappearing, budgets are tightening and AI is taking over much of the work that new starters once learned on. So we asked studio founders, recruiters, educators, organisations and emerging creatives themselves to predict what they think starting a creative career will look like over the next three years. What skills will matter most? How will the pipeline work? And what can people do to take advantage of new opportunities? Their answers will help shape how Creative Lives in Progress can best support emerging talent through this period and beyond.

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Marcus Wendt, Founder and Chief Creative Officer at FIELD.IO

The next creative career is the one you invent yourself. It’s never been easier to build a brand, a digital product or your own platform, and over the next three years I expect more young creatives to take that opportunity. I’d start with general creative thinking, paired with what you know outside “the design industry”. Being involved in a particular subculture gives you a sense of what people care about and what’s missing. Those interests can be the beginning of something worth making.

There are countless tools to help you turn an idea into a product or service. They aren’t perfect and need creative pushing to get past the “AI slop” accusation, but you can overcome that and build incredible things by patiently iterating. Figuring out what and why to create matters more than becoming perfect at how. You should still be able to explain what you’re making and why anyone would want it without mentioning the software. I wouldn’t get too attached to calling yourself an “AI creative” or an “anti-AI designer”. Choose the tools that help you develop the idea, and trust your own brain, taste and intuition: not everything has to be made with AI, and there are good reasons not to use it.

“Figuring out what and why to create matters more than becoming perfect at how.”

Marcus Wendt, Founder and Chief Creative Officer at FIELD.IO

Doing it yourself also teaches you what it takes to build a product and run a business. You have to understand what clients and audiences want, how to speak to them and how to keep the work going. That includes paying attention to what you depend on. Subscription prices and features can change, so keep ownership of your work and files, and, where it matters, of the tools themselves.

At FIELD, we’re interested in young, general creative minds who can adapt to a wide variety of challenges. Some of our designers and creative leads move across several disciplines, with storytelling, communication and design principles guiding their choice of tools. Our executive creative director builds his own products in his spare time, but that appetite for experimentation is something we value at every stage of a career. We’re interested in what people pursue out of curiosity and how it influences the work we make together. Someone just starting out can bring knowledge of a culture or a way of making that is unfamiliar to the rest of the team. Following an interest seriously can give you something valuable to contribute before you have years of professional experience.

This series has been put together in collaboration with It's Nice That's sister company Creative Lives in Progress; a creative careers resource, on a mission to transform the way emerging talent access, understand and connect with the industry. Find out more at creativelivesinprogress.com

Explore the full series

Creative Agencies and Studios

Caterina Bianchini, Co-Founder and Executive Creative Director at NARI Design
Joe Cooper, Head of Design at Represent
Dan Crowder, Founder and Managing Director at Craft
Simon Dixon, Co-Founder at DixonBaxi
Cat How, CEO and Founder at HOW+HOW
Jan Jenson, Chief Talent Officer at Residence
Joseph Lebus, Design Director, London Principal at Porto Rocha
Tadhg McCarthy, Co-Founder at Elsewhen
Max Ottignon, Co-Founder at Ragged Edge
Pali Palavathanan, Co-Founder and Creative Director at Templo
Lisa Smith, Global Chief Design Officer at Uncommon Creative Studio
Liz Stone, Co-Founder and Global Chief Creative Officer at OK COOL
Iain Tait, Founder at Food
Marcus Wendt, Founder and Chief Creative Officer at FIELD.IO

Education

Jay Anderson, Course Director, BA Graphic Design at Birmingham City University
Rachel Gannon, Associate Professor and Head of School of Design at Kingston School of Art, Kingston University
Dr Anna Kiernan, Associate Professor of Creativity and Literary Culture at University of Exeter
Professor Rebecca Wright, Deputy Vice Chancellor at Norwich University of the Arts
Derek Yates, Associate Professor and Head of Industry Integration & Curriculum Development at Ravensbourne University London

Organisations supporting entry level creatives

Oliver Benjamin, Director of Employment and Skills at A New Direction
Hilary Chittenden, Creative Learning Consultant
Paul Drake, Foundation Director at D&AD
Nik Gunn, Policy Adviser at Creative Industries Policy and Evidence Centre
Fran Plowright, Founder at Meet a Mentor
Isabel Sachs, Director at I LIKE NETWORKING

Emerging Creatives

Mina Pope, Design Intern at Studio Moross
Anas Houssein, Designer at the chase

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